I’ve been thinking a lot more about the balance and tug of war between the paragons and the gray world.
I’ve changed the setting slightly, added a new mechanic and probably ruined some of my existing ideas, but I think it will be worth it.
The players have 12 dice, and two dice pools. One pool is for the Mundane ability of the character, and the other pool is for the Extraordinary ability of the players. You would start with 10 Mundane & 2 Extraordinary dice. Every time you use a power a die moves from Mundane to Extraordinary. And when you do Mundane tasks by interacting with normal people, dice are drawn back to the Mundane pool.
The setting change… The paragons are now Essences. Instead of a single person, they are more an energy that connects the power users. They provide a hive mind like connection for users at a certain level. Eventually if you grow to the ultimate power level (emptying your Mundane pool) you are absorbed into the Essence. On the other hand, if you empty the Extraordinary pool, you fall back into the world of the Gray and lose your powers.
The other main setting change… The characters become more and more invisible to the people of the Gray world as their power grows. Power users are always visible to other users.
So that (I hope) provides a system by which the players will not want to become godlike, because they won’t be able to interact with the regular world.
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2 comments:
Here's a question: how would it play out, in a session, if I had 5M and 7E dice, and I wanted to do something frighteningly mundane, like bluff my way into a bank (maybe by pretending to apply for a loan)?
What difficulties would I experience, given the die pool imbalances? What powers would be at my disposal?
That's a really good question...
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